About Fireboy and Watergirl 2: Light Temple
In Fireboy and Watergirl 2: Light Temple, the elemental pair trade the forest for a temple where light itself is the key to progress. Beams shine through the rooms, and getting them to land in the right place is what opens new paths toward the exits. The old rule still applies and keeps every step tense: Fireboy can't touch water, and Watergirl can't touch fire.
This entry feels more cerebral than the original, since you'll often stop to work out where a beam needs to travel before anyone moves. That makes it a great match for two players who like talking through a solution, though it works just as well solo by switching between the heroes. If the first temple left you wanting puzzles that ask more of your planning, the light mechanics deliver that without losing the series' easygoing charm.
How to play Fireboy and Watergirl 2: Light Temple
- Guide Fireboy and Watergirl through each room, keeping each away from the opposite element.
- Use the temple's light to your advantage, directing it so the way forward opens up.
- Collect the diamonds that match each character's color as you go.
- Bring both heroes safely to their exits to clear the level.
Fireboy and Watergirl 2: Light Temple controls
| Input | Action |
|---|---|
| Arrow keys | Move and jump as Fireboy |
| W, A, D | Move and jump as Watergirl |
| Options menu (mobile) | Adjust the on-screen controls |
Tips and tricks
- Trace where the light needs to end up before touching anything; working backward from the target is usually faster than trial and error.
- Split the roles with a partner, with one player managing the light while the other moves through the newly opened path.
- Grab diamonds on the way to a light puzzle rather than after, so you aren't backtracking past hazards once the route is set.
- Don't let the light puzzles distract you from your footing; water still kills Fireboy and fire still kills Watergirl.